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Recent Movie Reviews

5 Movie Reviews

Ha!

We've all been there man, a nice view on experiences. And some nice animations and camera moves, and good editing and narrative. I was worried when the lad first started talking and the camera was abit crazy, but the rest was great.

Nightwayfarer responds:

it happened before, it happens now and it will happen in the future!)

Funny Stuff

I liked it, some really funny ideas here. I felt you struggled to get 10. I would have been happy with 5, because it really felt like you stretched out the idea too much, and some things got repetitive, especially with the yo-yo and toaster. The goat was good, it was funny just to see him shoot the guy because it is so surreal...but then it did more surreal stuff and took the humor out of it.
I just suggest maybe cutting the ideas down, and just add more subjects to die of.

Good, but good enough

Being honest here, its hard to review being a collab piece. The idea itself is great an interesting, and I'll definately be checking out the website.

Not, for the animation. Alot of the walk cycles were poor. Rudy was the only good one there which seemed like a typical walk cycle that could have been taken from an animation book, it was good. the others, proportion, timing, spacing, didnt work. Some built nice characters, but walked poorly. And it didnt help with the background moving faster than the speed of the walk. I thin vincoid did a fat walk which had nice secondary animation with the flab...shame the actual walk was seemingly rotoscoped.

The jump cycles were much better. Chillyphilly in particular was great. Some lacked idea, or went for something that would look cool and then actually forgot to animate it. The warrior dude inparticular. Nice idea, but too ambitious, because it was hardly animated.

ChillyPhilly again excelled in the explosions, beautiful stuff, and apart from that, the rest we not very memorable.

So overall, some guys are good, alot do not show enough work. For a weekly project, producing walk cycles of that quality is not good enough, and was something that could have been done in a day easily. A week on a walk cycle, you better be adding some character, conveying emotion, and have a detailed character aswell. One week! A walk cycle is like 15 drawings, 30 maximum. Jumps are harder to get right, but at least some of them were good and showed some promise. The explosions, again, a week, and alot of them looked like they were done in a day.
Some people seemed to have viewed this perhaps as a way to get popular by jumping on the collab bandwagon because animation tests and collabs get votes. Unfortunately, alot of guys forgot the mechanics of animation, and to even add character or make the images believable.
The only explanation for taking a week to produce some of these tests is either they have never used flash before, or they simply dont care enough. And when people dont care, its insulting to the ones who do.

Rudy responds:

Yeah, I understand where you're coming from. I really appreciate your input and I'll take it into consideration on future weeklies.

Learning to be a traditional 2D animator.

Age 38, Male

Animation Student

GCADT

UK

Joined on 6/21/07

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